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Super-Detailed Tram Network has to SAVE the City in Cities Skylines!

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We're continuing the brand new city in the Cities: Skylines Region of Coniferia! With the majority of the downtown of Port Douglas now developed, we tackle a couple of tasks: First up, we connect the cities of Port Douglas and Pine Harbour with a new rail line! Next, we need to tackle the horrible traffic situation of Port Douglas, and while it certainly won't be the only way to fix it, a fully-fledged tram network is going to help move citizens around the densely developed island city! Join me in this episode as we commence the development of this public transport network by creating a highly detailed tram line stretching through downtown - hopefully, the first of many more tram lines to come!

All my Cities: Skylines Series playlists:

Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df

The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p

Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE

Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib

Patreon with ALL the juicy pictures! - https://www.patreon.com/infrastructurist

If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist

Chapters:
0:00 Introduction
3:55 Creating a train line between Port Douglas and Pine Harbour, connecting the two cities by rail
6:22 Taking a tour of the newly established train line
11:48 Discussing the plans for the new tram network and placement of the tram depot
13:49 Building the modern and old tram depots
17:33 Building the needed tracks to connect the depot with the existing road network of the city
19:42 Building some old industrial units next to the old depot, as well as industrial units representing spare parts warehouses and the like near the modern depot
24:29 Beginning the development of the first tram network throughout the city
26:30 Creating the very first tram line
36:01 Commencing the extensive detailing work of the tram network
39:06 Using Intersection Marking Tool to create custom tram stations and markings
45:24 Going down the dark path of heavy detailing: starting to use surface networks to create more customized intersections to avoid traffic lights
51:27 Changing road networks in Downtown Port Douglas to better fit with our plans - and adjusting the central park to reflect these changes
54:15 Final detailing and a full recap of everything we have built
57:45 Final cinematics of the first line of the new tram network of Port Douglas!

- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.

Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!

Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.

Which map is this?
- Anahita Pass by Owl - although slightly modified

Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.

How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI

Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.

Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.

Hardware specs?
- 3080, 32 GB ram, I5-12600KF.

Music;
https://www.streambeats.com/
YouTube Audio Library

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