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Super-Detailed Inner-city District in Cities Skylines!

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Description

We're continuing the expansion of Brickville - the former working-class row-house heavy mixed-use area that has slowly but surely been gentrifying over the past decades and today represents an interesting mix of public housing towers, fancy and hip coffee shops, bike lanes, and ofc - modernized row houses next to dilapidated ones! We're also doing some heavy detailing of the established stops of the Tram Line that cuts right through Brickville avenue!

All my Cities: Skylines Series playlists:

Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df

The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p

Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE

Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib

Patreon with ALL the juicy pictures! - https://www.patreon.com/infrastructurist

If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist

Chapters:
0:00 Introduction
2:17 Road layout expansion
5:01 Warehouses and industry
6:00 Rowhouses and using tag system in Find It! mod to group together assets or buildings
6:41 Rowhouse area
11:00 Extensive road detailing with Node Controller and Intersection Marking Tool - creating lots of fillers that act as big planters - and adding big trees throughout
15:11 Public Housing detailing
28:10 Revamp of the corner lot at Brickville Avenue
29:09 Detailing the stops of the Tram Line
39:08 Developing the other side of Brickville Avenue
41:22 Final recap of everything built
42:56 Final Cinematics of everything built

- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.

Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!

Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.

Which map is this?
- Anahita Pass by Owl - although slightly modified

Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.

How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI

Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.

Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.

Hardware specs?
- 3080, 32 GB ram, I5-12600KF.

Music;
https://www.streambeats.com/
YouTube Audio Library

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