In the second installment of Naughty Dog's new series, Building The Last of Us, developers from the Naughty Dog team dig into some of the creation of one of The Last of Us' most well-known enemies: the Clickers. Developers from Naughty Dog and PlayStation dig into the art, sound, animation, and origins of bringing the Clickers to life in The Last of Us, including insight into the iconic sound of Clickers, the way The Last of Us' Clickers move, and a look at never-before-seen Clicker concept art.
Additionally in episode 2 of Building The Last of Us, Blooming Terror, executive producers from HBO's adaptation of The Last of Us, Neil Druckmann and Craig Mazin, discuss the philosophy behind adapting action from The Last of Us games into the live-action version of The Last of Us. Druckmann discusses his TV directorial debut with The Last of Us' second episode on HBO, and one of the original voices of the Clickers reflects on the enduring legacy of these foes as they make their live-action debut.
Read our blog on the creation of Clickers for The Last of Us here: https://www.naughtydog.com/blog/the_last_of_us_part_I_hbo_tv_show_clickers
The Last of Us Part I is now available on PS5: https://www.playstation.com/en-us/games/the-last-of-us-part-i/
The Last of Us Part I is available for pre-purchase on PC via Steam: https://store.steampowered.com/app/1888930/The_Last_of_Us_Part_I/
And the Epic Games Store: https://store.epicgames.com/en-US/p/the-last-of-us-part-1
The Last of Us airs on HBO and streams on HBO Max.