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Starting a New Capital City: Is THIS our Most Beautiful area yet? - Cities Skylines

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Description

We're continuing the brand new city in the Cities: Skylines Region of Coniferia! With the densest part of the downtown core being developed in the previous episode, we now focus on developing an even larger area of the Southwestern part of the city's downtown. We initiate with detailing up the Capitol building surroundings with custom paths, lots of planters, trees, and flowers - before developing several blocks in this part of downtown with mixed buildings: residential apartment complexes, commercial and office buildings - a mixture of old and new. We also build important services: the Coniferia Regional Police Headquarters and the Coniferia Regional Hospital - the most specialized and biggest in the region - as well as some regional administrative buildings full of boring office jobs!

All my Cities: Skylines Series playlists:

Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df

The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p

Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE

Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib

Patreon with ALL the juicy pictures! - https://www.patreon.com/infrastructurist

If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist

Chapters:
0:00 Introduction
2:20 Beginning detailing of Coniferia Regional Capitol building
7:11 Building the Coniferia Regional Police Headquarters with garages and repair shop
9:17 Building administrative buildings full of dreadful office jobs
12:52 Building absolutely disgusting-looking office complex to fit neatly within an awkward space next to the overpass
13:29 Recap of everything built so far: capitol detailing, police station, administrative buildings and offices
18:56 Developing the northwestern-most block of the downtown with residential, commercial, an empty lot just because - and a coffee shop butchered with PO mod
22:56 Developing a block in the southwestern part of downtown with a residential apartment complex in brick, parking lots, a small commercial establishment, and an old beautiful building
25:00 Recap of this newly developed block
26:05 Building the region's main Hospital
27:34 Building a way too detailed parking lot for the Hospital complex
31:54 Detailing the Hospital
32:23 Wrapping up with a bit of road detailing
33:16 Recap of everything built in the episode, shameless Patreon plug, big thanks to everyone
38:24 Juicy final cinematics of everything built

- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.

Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!

Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.

Which map is this?
- Anahita Pass by Owl - although slightly modified

Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.

How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI

Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.

Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.

Hardware specs?
- 3080, 32 GB ram, I5-12600KF.

Music;
https://www.streambeats.com/
YouTube Audio Library

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