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Parkitect Campaign (Part 1) - Maple Meadows - Realistic Family Park

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Welcome to Parkitect! I've made many of the campaign mode's scenarios/levels, so I'm super excited to finally start a let's play series on it to show some gameplay, and see if I can transform some of the maps I made into thiving theme parks. Not to mention that I just want to support the great guys who made the game, since so far it's been a blast to play through it. As a classic theme park sim game with an isometric perspective yet modern, updated graphics and an in-depth management system, I think Parkitect is right up my alley and fills a niche that I've missed for a long time.

I'm not going to have any calls to action, but you can download the game here if you so desire (it's good. I can recommend it.):
https://store.steampowered.com/app/453090/Parkitect/

Or follow the awesome devlog on the soon-to-be-dead-but-hopefully-for-Parkitect-not website Tumblr:
http://themeparkitect.tumblr.com/

I should also say, the now-most-recent update 1.2 has added automatic snapping to the height at the end of the track, eliminating the need to carefully get the track back to the exact height of the station.

Also, my mic kept glitching during the recording process. Most of the audio in the video is fine, but sometimes it jumps a few miliseconds. I hope it's not too annoying - but after so long of working on this video, I really just wanted to push it out today.

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Follow me on:
►Twitch: https://www.twitch.tv/silvarret
►Twitter: https://twitter.com/silvarret

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