Much like its predecessor, Mario + Rabbids Sparks of Hope prioritizes having a variety of movement options.
Though Mario + Rabbids Sparks of Hope builds on the core idea of its predecessor, Kingdom Battle, its formula makes some big departures too. Most notably, Sparks of Hope outright transforms the flow of combat, dropping the grid-based movement and strict action economy of Kingdom Battle to incorporate a wider variety of meaningful choices that you can make for each character on their turn. It's a lot to keep track of and experiment with but, man, it all results in an incredibly fun game that I cannot wait to play in full. Every battle felt like an opportunity to switch things up and try something new in order to further refine how to get the most out of my movement and each character's unique skillset--even after the whole three hours I had, I still left the preview event thinking about how I hadn't gotten the chance to try absolutely every combination available. Sparks of Hope is definitely a game to look out for, coming to Switch on October 20.
00:35 Story Breakdown
01:00 Character Impressions
01:49 Gameplay Breakdown
05:19 Character Variety
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