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In Evil Genius 2, the player is tasked to construct a criminal lair on a tropical island in order to build a doomsday device secretly while operating a casino as a cover. Players have to construct different rooms, infrastructure and amenties to support the operation of the base and unlock new operations, and set up traps that kill infiltrating agents and maintain the base's defenses. There are four evil geniuses for players to choose from at the beginning of the game, each of whom has their own unique missions, specialities and doomsday devices. Players also need to choose from three islands which have different designs and features. Inside the base, the players can train various minions under three specalities, namely Muscle, Deception, and Science. Each minion has their unique personalities and traits. For instance, some minions are more observant than others, allowing them to detect suspicious individuals.
Players need to send their minions to the world to complete missions and commit crimes in order to collect gold. Players would gradually construct their own criminal network, and recruit powerful crime bosses as their henchmen. Players can also complete side stories in order to unlock minion specialists or special loot items. As the player's operations expanded, they will attract the attention of the Forces of Justice, which will send agents to investigate and infiltrate the player's base. Players can test their doomsday device in different parts of the worlds whenever they want, though the Forces of Justice would try to intervene. The minions can be sent into high alert, where they would try to actively seek, capture or killed the intruder. The ultimate objective of the game's narrative campaign is to take over the world and deploy the weapon of mass destruction which would then prompt the Forces of Justice to surrender.
Among the playable villains include a former spymaster Emma, ex-henchmen Red Ivan, the gold-fanatic despot Max, and the scientist Zalika.