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How Suburban Sprawl is DESTROYING the Countryside in Cities Skylines!

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Description

We take a break from the heavily urban developments that we have focused on for the past many episodes and instead focus on developing the countryside situated between the city of Pine Harbour and the town of Tagfield. To further the difference between Pine Harbour and the dense capital city of Port Douglas, we need to emphasize even more how much Pine Harbour loves to sprawl: to use the large swaths of available land for suburban developments and sprawl. In this episode, we attempt to represent that by showcasing how areas that used to be farmland are being slowly but surely bought up by developers and turned into different types of suburban developments: cookie-cutter small-footprint houses but also higher density apartment complexes - still car dependant though.

All my Cities: Skylines Series playlists:

Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df

The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p

Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE

Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib

Patreon with ALL the juicy pictures! - https://www.patreon.com/infrastructurist

If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist

Chapters:
0:00 Introduction
8:01 Adjusting theme with Theme Mixer to make better farm fields
10:07 Discussing road hierarchy for rural areas/countryside
11:22 Placing down the road layout for the countryside nestled between Pine Harbour and Tagfield
12:57 Building the first farm, woohoo!
14:43 Building a singly-family house modern suburban development
17:55 Building a large farm area with different types of crops, fields and buildings
21:57 Building the second single-family house modern suburban development, but with quite a different style
25:23 Fixing up a strained intersection with some better traffic laws and detailing it with Intersection Marking Tool
26:16 Building an abandoned (?) small farm with a deprecated farmhouse - spooky!
28:18 Showcasing the upgrade intersection in northern Pine Harbour
29:46 Continuing the development of the countryside with a big expansion west of the train tracks
35:25 Recap of everything built so far: residential suburbs, farm fields/countryside
38:04 Building a "good" suburban development: a medium-density apartment complex with good landscaping
42:22 Outro and recap - and a bit of road network rework
51:16 Final cinematics showcasing everything we have built!

- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.

Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!

Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.

Which map is this?
- Anahita Pass by Owl - although slightly modified

Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.

How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI

Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.

Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.

Hardware specs?
- 3080, 32 GB ram, I5-12600KF.

Music;
https://www.streambeats.com/
YouTube Audio Library

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