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How Do You Make a Game in a Pandemic? Ghost of Tsushima Director's Cut Brian Fleming Interview

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Making and shipping a huge platform exclusive game is difficult at the best of times, but what about during a global pandemic? Aoife Wilson talks to Brian Fleming, co-founder at Sucker Punch, about what it was like for the team to launch #GhostofTsushima - how they adapted to the changes, how they celebrated their launch party, what the community response has been like and when they started preparing for the Ghost of Tsushima Director's Cut on PS5. They also touch a little bit on the future of the franchise. Enjoy!

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