Dutch intersections follow a strict set of rules that include separating car- and bicycle traffic, specific road markings and an overall design that should be compact, safe, and give not just cars but also pedestrians and cyclists enough space. Cities: Skylines has no such designs - junctions between roads are simply marked by traffic lights and crossings - but in this video I'm trying to make something of typical Dutch intersection by building the car section from the ground up with highway pieces and custom markings, addings bike lanes and pavement with assets and providing some detailing with curbs and foliage. It's inspired by the global call for Dutch-based "protected intersections" with bike lanes separated by islands as is often the case in the Netherlands.
It's far from perfect - the trees should be replaced by pavement or flowering bushes, the the pavement should have bricks, some road markings are incorrect - but it's the closest to a Dutch-like intersection I've managed to get in the game. Maybe some more experimentation will follow in the future. On roundabouts most likely, since they are nowadays replacing many of these older intersections.
The video by BicycleDutch (!) I talked about - explains it much clearer than I ever could, and actually comes from a fellow Dutchie to my surprise:
Alternatively, this 5-minute explanation is even better:
Aviewfromthecyclepath blog post:
And in case you need any inspiration, these are the junctions I mainly looked at:
Barendrechtseweg - Barendrecht: https://firstname.lastname@example.org,4.5359311,331m/data=!3m1!1e3
Havenstraat - Ridderkerk:
Turnhoutselaan - Goirle:
You can find the New Dutch City Assets here (scroll down for the most recent assets, and the ones I use mostly in the video):
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Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com