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Building Tram Lines EVERYWHERE In Cities Skylines!

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Description

We're back in the Capital City of Port Douglas, adding a big extension to the Tram Network, the primary public transport network of the city - with a new Tram Line! This new Tram Line cuts through a new expansion of the city: a former workings class row-house dominated medium-density area that has seen many changes due to gentrification in modern times but also re-development efforts during the 1970s and 1980s. Today this area is a mix of beautiful old row houses, 1970s public housing, and super-modern residential complexes.

All my Cities: Skylines Series playlists:

Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df

The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p

Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE

Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib

Patreon with ALL the juicy pictures! - https://www.patreon.com/infrastructurist

If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist

Chapters:
0:00 Introduction
4:23 Plans for the new used-to-be-working-class district
6:54 Upgrading Tram Network to support reversing trams
12:33 Expanding Tram Network infrastructure to support additional lines
23:21 Tram Bridge and new tram line
34:24 Starting development of the new mixed-use district
38:12 Small recap of everything built and some extra touches
44:09 Continuing development of the new mixed-use district
47:06 Detailing up roads with Intersection Marking Tool, and experiencing a game crash :-(
50:15 Developing a nice park on the edge of downtown, next to the main Train Station
56:09 Final recap of everything built
59:13 Final Cinematics showcasing the new district and tram line

- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.

Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!

Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.

Which map is this?
- Anahita Pass by Owl - although slightly modified

Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.

How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI

Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.

Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.

Hardware specs?
- 3080, 32 GB ram, I5-12600KF.

Music;
https://www.streambeats.com/
YouTube Audio Library

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